HOME | ABOUT | RULES |JOIN |UPDATE | MEMBERS | CODES| EXITS
ABOUT THE SIMS 2: pets
The Sims 2: Pets is the fourth expansion pack in The Sims 2 series of games, as well as a stand-alone game for several consoles.
Sims can own cats and dogs. Pets features 72 pre-made breeds of dogs and thirty pre-made breeds of cats. Create-A-Pet is similar to "Create-a-Sim", where one builds a human Sim characters. In Create-a-Pet, players may customize a cat or dog by choosing patterns and colors of coat, body shape, facial structure, and personality, which determines playfulness, neatness, loyalty, aggressiveness, and intelligence.
Pets have motives like their Sim counterparts. Sims and pets are similar except for the absence of the "Environment" motive, which "Scratching" replaces in cats and "Chewing" in dogs. Sims may also train their pets to do various tricks.
Pets can follow one of three career paths: Security, Showbiz and Services. When pets get promoted, various pet-related "unlockables" are made available along with a code so players can share these items with others.
Pets have three life stages: Puppy/Kitten (which lasts four days), Adult (which lasts 25 days for cats & small dogs; 21 days for large dogs), and Elder (which lasts 5–10 days). The length of a pet's elder hood is selected at random, however there is an aspiration reward object which will extend the pet's life by a few days with each use.
Pets are able to breed, and doing so will produce a litter. The maximum number of pets in a household is six. A litter consists of 1-4 puppies or kittens. The number of puppies or kittens is dependent on the number of Sims and pets currently in the house. Players can play with up to eight Sims or six pets at one time, although one can only have a total of ten Sims and pets in a household altogether.[13]
Pets, unlike Sims, cannot be directly controlled. A player can view the pets' action queue when it decides to take an autonomous action, but can not tell a pet to do something else. In addition, pet actions can not be canceled. Instead of direct control, a Sim must interact with a pet to increase the likelihood that it will perform or avoid various actions. It is up to a Sim to direct a pet's "learned behaviors" through either positive or negative reinforcement. For example, if a dog decides to pee outside, a Sim can opt to praise the behavior in order to increase the likelihood that the pet will repeat that action. A pet's ability to learn certain behaviors is influenced by its overall personality. This also applies to tricks, such as rolling over, sitting up, coming when called, etc., which pets do not perform autonomously.
Sims are able to run pet shops if they have the Open for Business expansion pack. Among the new items with this pack is a modern phone, Atomic Age themed furniture which has the highest environment rating of any furniture up until the new Apartment Life, and items made exclusively for pets. Various stray animals populate the Sim neighborhoods, including wolves, and will occasionally wander onto lots. Stray dogs in particular will repeatedly dig holes in your Sims front or back garden.
"Build" mode features a new tool called the "Sledgehammer," capable of deleting multiple items at once. Players can also create diagonal roofs, rotate floor tiles, and drag out diagonal rooms and octagonal rooms.
There is an "encyclopedia of game tips" button located in the Options menu where one can view all game tips. Also, Sims with high creativity skill points can paint art from the player's image collection. You can add any photo you create within your Sims gameplay to this Custom Art section.
[source]